Medium Fiend (Demon), Typically Neutral Evil
Armor Class 12
Hit Points 59 (9d8 + 18)
Speed 30 ft., Walk 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +5, CON +4
Skills Perception +5, Stealth +6
Damage Resistances Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Tlacatecolo has advantage on saving throws against spells and other magical effects.

Unshackled Form. The Tlacatecolo breaks free of its bindings for a turn and uses its action to attack the summoner or any creature allied to the summoner within range with advantage. On the end of the Tlacatecolos turn, they are returned to their bindings and take 2d6+1 psychic damage.

Darkvision. The Tlacatecolo has darkvision out to 120 feet.

Interplanar Return. When reduced to 0 hit points, the Tlacatecolo returns to its abyssal plane of origin in a large cloud of smoke.

Actions

Multiattack. The Tlacatecolo makes two Talon attacks.

Talon. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 8 (1d8+3) piercing damage plus 7 (2d6) poison damage.

Plague Winds (Recharge 5-6). The Tlacatecolo emits a chilling, disease-ridden wind in a 30-foot line that is 10 feet wide. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 19 (3d12) cold damage and become Poisoned for 3 turns. When recharging Plague Winds at the start of its turn, if the Tlacatecolo rolls a 1-2 then Unshackled Form activates.

Monster Tags: fiend

TrueKingOfDucks

Comments

Posts Quoted:
Reply
Clear All Quotes