Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 45 (10d8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +6
Skills Acrobatics +4, Athletics +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Attacker. Banzai gains a +2 bonus to all attack rolls.

Improved Critical. The Banzai’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Second Wind (1/Short or Long Rest). Banzai regains 1d10 + 5 hit points. 

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

Chicken_Licken

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