Huge Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 154 (15d12 + 52)
Speed 50 ft., Fly 60 ft.
STR
25 (+7)
DEX
10 (+0)
CON
19 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Compound Eyes. The bee rex has advantage on any perception check that relies on sight due to the many facets of its compound eyes.

Actions

Multiattack. The bee rex makes two attacks: one with its bite and one with its sting. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (5d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Sting. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. On a hit, the target must make a DC 16 Constitution saving throw or suffer 5d8 Poison damage.

Description

A natural and terrifying monstrosity that resides deep in the most deadly reaches of the Feywild, the sound of its massive, buzzing wings terrifies any who hear it more than its bestial roar.

Monster Tags: Dinosaur

Habitat: Grassland

Acrocanth

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