Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): Druidcraft, Create Bonfire, Shillelagh, Thorn Whip
1st level (4 slots): Entangle, Fog Cloud, Speak with Animals, Acid Arrow
2nd level (3 slots): Animal Messenger, Barkskin, Heat Metal
3rd level (2 slots): Conjure Animals, Conjure Minor Elementals, Call Lightning
Amazon Staff. Melee Weapon Attack: +4 to hit (+4 to hit with shillelagh), reach 5-10 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Wild Shape (1/day). The sage is able to polymorph itself into any beast CR0 and back into its humanoid form as bonus actions.
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
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