Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 11 (16 with barkskin)
Hit Points 31 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
13 (+1)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): Druidcraft, Create Bonfire, Shillelagh, Thorn Whip

1st level (4 slots): Entangle, Fog Cloud, Speak with Animals, Acid Arrow

2nd level (3 slots): Animal Messenger, Barkskin, Heat Metal

3rd level (2 slots): Conjure Animals, Conjure Minor Elementals, Call Lightning

Actions

Amazon Staff. Melee Weapon Attack: +4 to hit (+4 to hit with shillelagh), reach 5-10 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Bonus Actions

Wild Shape (1/day). The sage is able to polymorph itself into any beast CR0 and back into its humanoid form as bonus actions.

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WishfulWarlock3

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