Medium Humanoid (Human), Chaotic Good
Armor Class 18 (Natural Armor)
Hit Points 150 (20d8 + 60)
Speed 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +11, INT +10
Skills Athletics +12, Insight +8
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Lifelong Bond. Todo knows his type. When Todo first meets a male humanoid creature capable of speaking common, he will ask what their type of woman is. If they answer tall with a large ass, Todo immediately regards that creature as an ally. If, by judgement of the DM, Todo regards the answer as boring, Todo will immediately become hostile towards that creature.

Strategic. Todo, despite his looks, is very smart and has a plan. While in a battle, Todo will play optimally, to the best of his ability, to achieve a victory.

Manual Technique. Todo must have both arms to perform any Boogie Woogies.

Actions

Multiattack. Todo makes two punch attacks. 

Punch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+ 6) bludgeoning damage.

Boogie Woogie. Todo may choose to swap the locations of himself and a creature, two other creatures, or a creature (including himself) and a magical object within 30 ft. of him. He must be aware of the location of both swapped things. 

Bonus Actions

Quick Jab. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6+ 6) bludgeoning damage.

Boogie Woogie. As a bonus action, Todo swaps places with a creature he knows the location of within 15 ft. of him. If he has not attacked yet, he gains advantage on the next attack roll he makes this turn.

Reactions

Attack of Opportunity. When a creature within 5 ft. of Todo moves 5 ft. or further away from Todo, he may make a punch attack against them as a reaction.

Boogie Woogie. As a reaction in response to being hit with an attack, Todo may use his reaction to swap places with another creature or magical object he knows the location of within 30 ft. of him. If he swaps places with a creature, that creature must succeed a DC 15 dexterity saving throw or take half the damage Todo avoided.

Legendary Actions

Todo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Todo regains spent legendary actions at the start of its turn.

Move (1 Action). Todo moves up to half his speed.

Right Hook. (1 Action). Todo makes one punch attack against a creature within range with advantage.

Boogie Woogie (1 Action). Todo swaps places with a magical item or creature he knows the location of within 15 ft. of him.

Description

Aoi Todo is a tall, muscular middle school male. Despite his looks, he is actually incredibly smart. He plans his battles, and reacts accordingly to his foe's actions. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2024 6:41:06 PM
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Monster Tags: humanoidHuman

Habitat: Urban

TheTownCourtJester

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