Armor Class 14 Natural
Hit Points 5 (2d4)
Speed 60 ft., Fly Speed 60ft, walking speed 10ft.
STR
4 (-3)
DEX
18 (+4)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws DEX +6
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flyby. The squirrels don't provoke opportunity attacks when it flies out of an enemy's reach. 

Line Ambush. The squirrels will string along trails and roadways, hiding amongst the tree canopy or rocky hillsides, waiting for passing prey. Then those first passed will attack from behind once the target(s) passed enough of them to drive their quarry toward their waiting counterparts further along the line.

Actions

Cling. Melee Weapon Attack: +4 to hit, one target. The first attack made will be to attach itself to its prey using its tiny, curved claws. Hit: 1 piercing damage.

Bite. Melee Weapon Attack: +6 to hit, one target. Hit: 1 piercing damage plus (1d4) bleeding damage.

 

Bonus Actions

Detach. Withdraws its claws, then flies a short distance to chew and swallow its meal before returning on its next turn.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

- A coven of meat squirrels usually consists of about 16-24 individuals, though some claim to have witnessed what they called a cloud of meat squirrels, consisting of many more.

- Once they take a bite, they will detach and fly a short distance away to swallow, before returning for another bite.

- An individual meat squirrel is not much of a threat, that is why they band together to take down larger prey. They use blood loss caused by dozens of small wounds to weaken and eventually kill their target meal.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

McHeil

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