Improved Critical. Ardain scores a critical hit on a roll of 19 or 20 on the d20
Multi Attack. Ardain makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, Reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage
Tail. Melee Weapon Attack: +7 to hit, range 5ft., one target. Hit: 9 (1d6+4) bludgeoning damage.
Wings of the Tempest (3/day) As an action, Ardain can sprout draconic wings, gaining a fly speed of 60ft for the next hour. If he is in the air when this time ends, he floats gently to the ground as if under the feather fall spell as the wings dissipate. Ardain can use this feature 3 times per day.
Breath of the Dragon (1/day) Ardain can call upon his draconic ancestry and exhale a 30ft cone of fire. Each creature in that cone makes a DC 16 Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a success.
Second Wind. Ardain can use a bonus action on his turn to regain hit points equal to 1d10 + 6. Once he uses this feature, he must finish a short or a long rest before he can use it again.
Defender. Ardain can use his reaction to impose disadvantage on the attack roll of a creature within 5ft of it whose target isn't the sidekick, provided the sidekick can see the attacker.
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