Medium Humanoid (Fire, Human, Sorcerer), Chaotic Good
Armor Class 14 (16 with full fire)
Hit Points 170 (23d8 + 69)
Speed 30 ft., Fly 30 ft. (Only with full fire)
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CON +7, CHA +9
Skills Performance +9, Persuasion +9
Damage Resistances Fire
Senses Passive Perception 10
Languages Common, Ignan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. Chandra nalaar is a 10-level spellcaster. Her spellcasting ability is charisma (spell save DC 17, +9 to hit with spell attacks). Chandra following spells prepared, all spellsthat have damage options those including fire, chandra must choose fire:

Cantrips (at will): fire bolt, create bonfire, produce flame, sorcerous burst


1st level (4 slots): burning hands, chromatic orb, helish rebuke], searing smite

2st level (3 slots): dragon's breath, schorching ray ,flaming sphere

3st level (3 slots): fireball, Melf's Minute Meteors, daylight

4st level (3 slots): conjure minor elemental, Fire shield, wall of fire

5st level (2 slots): conjure elemental, immolation

Actions

Multiatack. Chandra can make tow fire blast atacks, one of them can be replaced with a cantrip.

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage. 

Fire blast. Ranged Spell Attack: +9 to hit, range 5/120 ft., 1 target. Hit: 7 (1d4+ 5) fire damage.

Create fire elemental (1/day). Chandra magically creates a friendly fire elemental in an unoccupied space within up to 15ft from her.

Bonus Actions

Full fire (5/day). Chandra burns for the next minute, while burns, chandra is immune to fire damage, has +2 bonus to her AC, has flying speed of 30ft, when she deals fire damage with a spell, she deals an additional 1d4+5 fire damage and whenever a creature hits her with an melee atack or ands it's turn up to 5ft from her, it takes 1d8 fire damage.

 

 

teamteam21688

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