Medium Ooze, Unaligned
Armor Class 8
Hit Points 30 (5d8 + 10)
Speed 10 ft., Climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

 Blood Drain. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 5 (1d10) necrotic damage and the ooze gains temporary hit points equal to the damage done.

False Appearance. While the ooze remains motionless, it is indistinguishable from a pool of blood.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage, and if the target is not a construct, undead, plant, or ooze, it must make a DC 15 constitution save or the ooze draws some of the target's blood from its body and deals an additional 11 (2d10) necrotic damage, and the ooze regains hit points equal to the damage done.  Should this additional damage reduce the target to 0 hit points, the target's blood forms into another blood ooze.

Description

Pools of blood given limited sentience, blood oozes endlessly seek out blood spilt from wayward adventurers in order to grow and sustain their existence.  If a blood ooze is unable to consume new blood, it will eventually expire.

Habitat: Underdark

Valtyrr

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