Medium Fiend (Devil), Lawful Evil
Armor Class 16 (natural)
Hit Points 78 (12d8 + 24)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +7, WIS +7
Skills Acrobatics +6, Deception +3, Perception +6, Stealth +9
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Draconic, Infernal telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Assassinate.  During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Evasion.  If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Creeping Darkness (Recharge 6). The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

Monster Tags: Devilfiend

Habitat: Urban

Praxlix

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