Medium Undead, Neutral Evil
Armor Class 10
Hit Points 10 (1d8 + 2)
Speed 20 ft., Walk 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +3, DEX +5, CON +2
Skills Intimidation +5
Damage Vulnerabilities Lightning, Piercing
Damage Resistances Necrotic
Damage Immunities Acid, Force, Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Poisoned, Restrained
Senses Darkvision, Passive Perception 10
Languages Abyssal abissal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

juncture. after reaching 0 hit points it will explode and is prone and is now a 1 hit point and after 1 round it will be back up at full heath 

it the head is struck it will die 

 

Actions

bone smack. does 1d12 blud damage

Skeletome strike. 1d6 +10 to hit, reach 5 ft., 1 target. Hit: 1 (2d6 + 5) necrotic damage. 

poison spit.1d6+6 to hit, range 10/20 ft., 2 target. Hit: 2 (2d6 + 8) poison damage.

Bonus Actions

is not attack for 1 round than it heals 1d6 hit points 

Reactions

spoopy dash. dashes 10ft at the nearest player 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

mostly lives in ravaged areas or in dungeons they are created when a adventurer dies to another skeletome without a thing to sell there body too.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

baletarbovisethedragonborn

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