Overgrow - Bulbasaur Doubles its bonus when it has 25% or lower Maximum health.
Chlorophyll (Hidden) - Bulbasaur's speed is doubled in harsh sunlight. (Roll 1d4 and If they roll a 4 they can get the hidden ability.)
Starting moves
Tackle - Bulbasaur rush forward into a creature. Make a strength attack roll against the target doing normal damage on a hit. Range: Melee 5ft Move Power: STR,DEX (Lv 1: 1d6, Lv 5: 1d10, Lv 10: 2d8, Lv 17: 5d4)
Growl - Bulbasaur growls intimidatingly. The target creature must make a WIS save against your AC. On a fail it adds -1 (up to -5) to any attack the enemy makes for the duration of the battle. Range: 100ft Move Power: CHA, STR
Level 2
Vine Whip - Bulbasaur extends a sharp vine from its back to whip the target. Make a STR roll doing grass damage on a hit. Range: 15ft Move Power: STR, DEX (Lv.1: 1d6, Lv.5: 1d12, Lv.10: 2d8, Lv.17: 4d6)
Level 4
Poison Powder - You release a cluster of poisonous spores that burst into the air above a target. The creature must succeed on a CON save against your Move AC, becoming poisoned on a fail. Taking 1d4 damage each turn.
Level 6
Razor Leaf - You send a razor sharp leaf at a creature in range at tremendous speed. Make a ranged attack roll, doing grass damage on a hit. Razor Leaf results in a critical hit on 19 and 20s. Range: 80ft Move Power: STR, DEX (Lv.1: 1d8, Lv.5: 2d6, Lv.10: 3d10, Lv. 17: 3d10)
Level 10
Growth - You increase the size of a target. When you use this move, a creature in range (or you) grows slightly larger, gaining the ability to add a d4 to any attack roll or saving throw for the duration. Range: 30ft Duration: 1 Min Concentration
Double Edge - You commit a massive attack against a creature. Make a melee attack against a target, doing normal damage on a hit, but taking a quarter of the total damage (rounded down) in type less recoil. Range: Melee 5ft Move Power: STR, DEX (Lv.10: 4d10, Lv.17: 7d8)
Level 14
Synthesis - You regenerate from the inside, healing some of your wounds. Heal yourself for hit points. If activated in harsh sunlight, double the healing dice. Move Power: CON (Lv.10: 2d12, Lv.17: 6d6)
Level 18
Seed Bomb - You fire a series of explosive seeds that crash down on top of a creature in range. Make a ranged attack, dealing grass damage on a hit. Range: 30ft Damage: 6d6
Description
Bulbasaur can have up to 4 attacks at a time.
Evolve: Bulbasaur can evolve into Ivysaur at level 6 and above.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/21/2024 11:13:11 PM
|
0
|
0
|
1
|
Coming Soon
|
Comments