Small Beast, Any Alignment
Armor Class 13 Natural Armor
Hit Points 16 (3d6 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4
Skills Acrobatics +2
Damage Resistances Cold, Fire
Senses Passive Perception 10
Languages Common can understand, but not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Blaze: This Pokémon doubles its STAB bonus when it has 25% or less of its maximum health.
Solar Power (Hidden): Damage rolls for this Pokémon get an additional +2 during harsh sunlight. (Roll 1d4 and if you get a 4 you give Charmander the hidden ability)
Actions

Starting Moves

Growl - You target a creature with an intimidating growl. The creature must make a WIS save against your Move DC. On a fail, it adds -1 to any attack it makes for the duration. This modifier can be stacked if it fails multiple growl saves, up to a maximum of -5. Range: 100ft Move Power: STR, DEX

Scratch - Charmander scratches the opposing creature. Use STR and it does normal damage on a hit.

Level 2

Ember - Charmander shoots a ball of fire at a creature within range. Do fire damage on a successful hit. If the natural attack roll is 19 of 20 the target is burned for 1 min. 1d4 damage a turn.

Level 3

Smokescreen - Charmander puffs out a plume of smoke. if the opposing creature gets hit with this smoke rolls disadvantage. Any creature in range must make a CON save against your AC or become blinded for the duration. A blinded creature can repeat the save at the beginning of its turns to remove the effect on a success. Range: 30ft Move Power: CON

Description

Evolve: Charmander can evolve into Charmeleon at level 6 and above.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).

Roxkebo

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