Starting Moves
Growl - You target a creature with an intimidating growl. The creature must make a WIS save against your Move DC. On a fail, it adds -1 to any attack it makes for the duration. This modifier can be stacked if it fails multiple growl saves, up to a maximum of -5. Range: 100ft Move Power: STR, DEX
Scratch - Charmander scratches the opposing creature. Use STR and it does normal damage on a hit.
Level 2
Ember - Charmander shoots a ball of fire at a creature within range. Do fire damage on a successful hit. If the natural attack roll is 19 of 20 the target is burned for 1 min. 1d4 damage a turn.
Level 3
Smokescreen - Charmander puffs out a plume of smoke. if the opposing creature gets hit with this smoke rolls disadvantage. Any creature in range must make a CON save against your AC or become blinded for the duration. A blinded creature can repeat the save at the beginning of its turns to remove the effect on a success. Range: 30ft Move Power: CON
Description
Evolve: Charmander can evolve into Charmeleon at level 6 and above.
When it evolves, its health increases by double its level, and it gains 6 points to add to its ability scores (max 20 before Nature).
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