Attacks
Level 14
Water Pulse - You send a wave of ultrasonic aquatic energy at a creature in range. Make a ranged attack roll, dealing water damage on a hit. On a natural attack roll of 17 or higher, the target is confused. Range: 30ft Move Power: DEX (Lv.10: 5d4, Lv.17: 4d8)
Level 16
Skull Bash - When you use this move, you lower your head and prepare to strike a target within range. On your next turn's action, if you keep your concentration, you charge at a creature in range. Make a melee attack roll, doing normal damage on a hit. A creature hit with this attack must succeed on a STR saving throw against your AC or be knocked prone. Range: 50ft Move Power: STR (Lv.10: 5d8, Lv.17: 8d8)
Level 18
Iron Defense - Your body temporarily becomes solid as steel plate. Until the end of your next turn, you gain + 6 to your AC and have resistance to all types of damage. If you were vulnerable, you now take regular damage. If you were already resistant, you become immune. Range: Yourself
Hydro Pump - You send a surge of powerful water towards creatures in a 80 foot line, 5 feet wide. Creatures caught in the blast must succeed on a DEX save against your AC, taking water damage on a failed save, and half as much on a success. Range 80ft line five foot cone Move Power: STR, DEX Damage: 7d8
Description
The lowest level you can find Blastoise in the wild is level 10.
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