Multiattack. Bavlorna makes one Bite attack and one Withering Ray attack.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 28 (4d10+6) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and Bavlorna can’t use her Bite attack on another target.
Withering Ray. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Create Lornlings (Recharge 5–6). Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stats). Each lornling appears in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more than eight lornlings in existence at a time.
Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15).
- At will: detect magic
- 2/day each: create food and water, polymorph, remove curse
- 1/day: plane shift (self only)
Swallow. Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at the start of each of its turns. If the swallowed creature is one of Bavlorna’s lornlings, Bavlorna gains all the lornling’s memories when the acid damage reduces it to 0 hit points.
Bavlorna can have only one creature swallowed at a time. If Bavlorna dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.
Croaking insight. Bavlorna croaks with increasing speed as she tries to peer into the mind of a creature. DC 15 Wisdom save to resist. On a failure, Bavlorna learns the thing the creature is most searching. She gets advantage on the next attack against that creature.
Withering Ray. Bavlorna casts Withering Ray.
Description
Bavlorna has a toad-like face with a mouth that magically widens and elongates, enabling her to swallow creatures whole. Her bulging eyes move independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.
Bavlorna lives like a hermit. She is frazzled, impatient, paranoid, and vindictive, lashing out at anyone she thinks is trying to deprive her of the treasures she has tucked away in her cottage. She trusts no one, so she creates tiny duplicates of herself, called lornlings, to serve as her attendants. When she travels away from her lair, she does so on her bobbing lily pad (see appendix A), accompanied by lornlings, which use the quickling stat block in appendix C.
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