Morph: Wamuu is capable of freely manipulating his body structure, giving him an Advantage when escaping Bindings, or fitting through smaller spaces. Can regenerate 2d10 hp per turn.
Nocturnal Being: Wamuu Gains +5 to each roll he makes while it is night time. If Exposed to sunlight, he makes a Dexterity Saving throw (15). On Failure, he takes 2d20 radiant damage. If he takes more than 20 radiant damage in one turn, his dexterity drops to zero and takes +50 radiant damage per turn, unless the source of sunlight it obstructed.
Wind Mode: Wamuu is capable of manipulating the winds to his will, giving him +25 Force damage every Wind related attack.
Unarmed Strike. Melee Attack: +10 to hit, reach 5 ft., 1 target. Hit: 25 (2d10 + 30) [Bludgeoning] damage. Target must succeed a 15 saving throw. On failure, target is
knocked down into prone
Reflex: Wamuu makes a reflexive Unarmed strike whenever any creature steps into his shadow, regardless of whose turn it is.
Wind Horn: Melee attack: +15 to hit, Reach 10ft., 1 target. Hit 30 (2d10 + 30) Piercing damage.
Divine Sandstorm. Wamuu's arms spin outward from his elbow joints, creating 2 massive tornadoes from his arms. Ranged Elemental Attack: +50 to hit, range 10 ft width x 30 ft length., Multiple target. Hit: 50 (4d10 + 50) [Force] damage. Target(s) must succeed a constitution 15 Saving throw to stay conscious.
Wind Suit. Wamuu wraps his body in a whirlwind of steam from his lungs, using makeshift pipes produced by his body. This grants protection from sunlight and invisibility for 10 seconds.
Mental Switch: Whenever Wamuu enters a state of panic or shock, he will blind himself by gouging his eyes out, using his wind horn to sense his surroundings. Gains +8 on saving throws and gains immunity to Psychological attacks.
Final Mode: Atmospheric Rift: Ranged elemental Attack: Wamuu can only use this attack when he drops to 15 or less hit points. He gets on both knees and uses his wind suit pipes to inhale massive amounts of air to compress it within his lungs, before it is released through a slit in his forehead, making it as sharp as a razor blade, as well as the ability to flail like a whip. +75 to hit, Range: 80 ft, Multiple targets, Hit: 100 (4d20 + 100) [Force Damage]. This attack ignores armour class. Wamuu take 2d4 damage after using this attack.
Description
Wamuu has a great love for battle and a greater sense of honor. He will usually look down upon most beings he comes across, But will come to respect them should they: 1.Take their fight seriously. 2.They are strong and powerful fighters. Because of his life based around fighting, he leaves non-combatants alone, such as children or civilians. But anyone who catches his attention becomes a target for his challenges. He is severe to everyone as he is to himself. He'll either deem fighters 'Worthy' or 'Unworthy' to fight him. Running away or Fleeing will irritate him, But deems ambushes and feints acceptable.
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