Spellcasting. The necromancer is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, poison spray, ray of frost, toll the dead
1st level (4 slots): detect magic, magic missile, false life, ray of sickness
2nd level (3 slots): acid arrow, detect thoughts, ray of enfeeblement, blindness/deafness
3rd level (3 slots): animate dead, counterspell, dispel magic, summon undead
4th level (3 slots): blight, shadow of moil
5th level (3 slots): raise dead, danse macabre
6th level (1 slot): create undead, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The necromancer has advantage on saving throws against any effect that turns undead.
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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