Armor Class
9
Natural Armor
Hit Points
12
(1d6)
Speed
15 ft.
STR
8
(-1)
DEX
8
(-1)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Poisonous Aura. Any time a creature would come within 5 ft. of the Abyssal Horror (Freighter), it must make a DC 13 Dexterity saving throw to avoid taking 1 poison damage, taking none on a successful save.
Bursting with Toxins. If the Abyssal Horror (Freighter) is reduced to 0 hit points, it explodes, releasing a Burst of poison. Each creature that is within 10 ft. of the Abyssal Horror (Freighter) when it dies must make a DC 15 Dexterity saving throw, taking 1d4 poison damage on a failed save, or half as much on a success.
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