Medium Humanoid, Any Non-Lawful Alignment
Armor Class 16 Leather armour
Hit Points 71 (9d8 + 30)
Speed 35 ft.
STR
10 (+0)
DEX
20 (+5)
CON
10 (+0)
INT
9 (-1)
WIS
18 (+4)
CHA
10 (+0)
Skills Perception +8, Stealth +8
Senses Passive Perception 16
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Beastmaster and his wolf have advantage on an attack roll against a creature if at least one of them is within 5 feet of the creature and the ally isn't incapacitated

Alpha. If the Beastmaster is in the line of sight of the wolf it has advantages on saving throws against frightened and charmed.

Wolf Companion. The Alpha Beastmaster (wolf) is accompanied by a Dire wolf. The Dire Wolf acts after them in the initiative order.

Actions

Multiattack. The Beastmaster makes an attack with their shortsword and their dagger or takes two shots with their bow.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d6 + 4 slashing damage. 

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d4 + 4 piercing damage

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 1d6 + 4 piercing damage.

Description

Seldomly seen far from their animal companion, the beastmasters are the scouts and animal tamers in Flints army. Having spent so much time with their beast they even tend to show characteristics of them. Amongst them some gain the status of Alpha, taming more dangerous beasts.

Previous Versions

Name Date Modified Views Adds Version Actions
9/21/2019 3:19:30 PM
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