Medium Or Small Beast, Neutral
Armor Class 17 (Natural Armor)
Hit Points 60 (8d8 + 24)
Speed 40 ft., Burrow 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +7, Intimidation +4, Perception +4
Damage Resistances Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Tremorsense 30 ft, Passive Perception 14
Languages Common, Sylvan Amethisian, Telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Regeneration. As long as the Berserker Badger remains in contact with the earth, it regenerates 5 hit points at the start of its turn.

Earthborn Fury (1/Short or Long Rest). When reduced to half its hit points or lower, the Berserker Badger enters a berserk rage for 1 minute, gaining advantage on all attack rolls and Strength checks. The Berserker Badger can end this rage early as a bonus action. This ability recharges after a short or long rest.

Actions

Claw Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage.

Earthquake Slam (Recharge 5-6). The badger slams the ground, causing a 20-foot area to tremble. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone.

Description

The Berserker Badgers are known for their unmatched resilience and ferocity in combat, drawing strength from the earth itself. These formidable creatures are spread across the Amethyst Isle, establishing underground territories that serve as safe havens and strongholds against the Blighted Scourge.

GeralTheLag

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