Regeneration. As long as the Berserker Badger remains in contact with the earth, it regenerates 5 hit points at the start of its turn.
Earthborn Fury (1/Short or Long Rest). When reduced to half its hit points or lower, the Berserker Badger enters a berserk rage for 1 minute, gaining advantage on all attack rolls and Strength checks. The Berserker Badger can end this rage early as a bonus action. This ability recharges after a short or long rest.
Claw Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage.
Earthquake Slam (Recharge 5-6). The badger slams the ground, causing a 20-foot area to tremble. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone.
Description
The Berserker Badgers are known for their unmatched resilience and ferocity in combat, drawing strength from the earth itself. These formidable creatures are spread across the Amethyst Isle, establishing underground territories that serve as safe havens and strongholds against the Blighted Scourge.
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