Large Plant, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 20 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60', Passive Perception 11
Languages Common Cannot speak in corrupted form, Sylvan Cannot speak in corrupted form
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a decaying tree.

Siege Monster. The treant deals double damage to objects and structures.

Corrupted Nature. The corrupted treant can corrupt nearby plant life. As a bonus action, it can cause any plant-based terrain within a 20' radius to become difficult terrain for 1 minute. Creatures in the affected area must succeed a DC 13 STR Save or become restrained by vines and thorns. A restrained creature can use an action to re-attempt the save on their turn.

 
 
 
Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.

Corrupted Roots (Recharge 5-6). The corrupted treant slams its roots into the floor, causing black ichor to spread outward in a 15' radius. Each creature in the affected area must make a DC14 CON save or take 18 (4d8) necrotic damage and become poisoned for 1 minute. half damage and no poison on a successful save. A poisoned creature can reattempt the saving throw as an action on their turn

 
 
 
Bonus Actions

 

 
 
 
Reactions

Barkskin (1/day). When the treant takes damage, it can use its reaction to harden its bark, giving itself a +2 bonus to AC until the start of the next turn

 
 
 
Legendary Actions

The corrupted treant has 1 legendary actions per round

Lashing Branches (1 action). The treant can make a slam attack on any creature within 10'.

 
 
 
Mythic Actions

 

 
 
 

Description

The treant is a guardian of the dungeon.  It has been corrupted by the orcs and their patron Gruumsh.  As  such it has been corrupted by the Ruiner's power and attacks the players.  

They can choose to fight and kill the guardian or attempt to restore it to its former glory.  Using lesser restoration 4 times (or greater restoration 2 times) effectively returns the treant to its former state and heals it, causing it to cease its attack and open the way for the players to the final encounter with Gor'khul.

 
 

Lair and Lair Actions

The Grove of Rebirth and Decay is sacred to Melora and corrupted by Gruumsh, as a result on an initiative count of 20 roll 1d100.

(1-50) nothing happens

(51-60) 1d4 corrupted vine blights sprout from the corrupted growth in the arena and join the initiative to attack the players

(61-70) 1d4 dryads sprout from the uncorrupted growth in the arena and join the initiative to attempt to use lesser restoration the corrupted treant and use healing word on the players.

(71-85) The plant life in the arena erupts with corrupted energy, dealing 1d6 necrotic damage to all creatures that fail a DC 13 CON save (1/2 damage on save)

 (86-100) The plant life in the arena erupts with healing energy, healing all players and dryads for 2d4+2.

 
 
 

Habitat: Forest

Sealaminlives

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