Armor Class
19
(natural armor)
Hit Points
75
(10d8 + 30)
Speed
40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
WIS +2, CHA +1
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Understands all languages it knew in life but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Adamantine Body. Any critical hit against the skeleton becomes a normal hit.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Adamantine Skeleton makes three attacks with it's wicked claws.
Wicked Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.
Comments