Medium Undead, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +2, CHA +1
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Adamantine Body. Any critical hit against the skeleton becomes a normal hit.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Adamantine Skeleton makes three attacks with it's wicked claws.

Wicked Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.

 

Habitat: Urban

FeldsGaming

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