Armor Class
12
Leather armor
Hit Points
13
(3d8)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
DEX +4
Skills
Deception +2
Senses
Passive Perception 12
Languages
Common, Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dark devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The beholder cultist makes 2 scimitar attacks
Beholder scimitar. +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage, and the target must make a DC 13 constitution saving throw, or be paralyzed for 1d4 minutes
Comments