Poison Skin. The abyssal worm secretes poison from special pores on its skin. This gives it immunity to poison damage, and it is unable to be poisoned.
Multiattack. The abyssal worm does two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage.
Poison Sting. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target. Hit: 6 (1d8 piercing damage) The enemy must succeed a DC 15 Con save. They take 2d4 poison damage on a failed save, or half as much on a succeeded save.
Poison Spit. Ranged Weapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 4 (1d6 + 1) poison damage. The enemy must succeed a DC 14 Con save, or they will have the poisoned condition for 30 minutes.
Poison Secretion. When this enemy is hit with an attack using natural weapons, they secrete poison from their pores. The enemy takes 1d8 poison damage and must succeed a DC 14 Con save, or they will be poisoned for 1 hour.
Description
The abyssal worm is a long, dark purple worm with poison secreting pores across its body. It has a large mouth at the front of its body, with two large fangs in its mouth, along with a lot of sharp teeth. It has no eyes, but it has sensors across its body. This helps it see in the dark lands of the abyss, but it is basically blind while in the light. So, while in the light, it will need someone to guide and command it, usually a monster of the abyss. They have a large stinger on the end of their tail that they can use to sting an enemy.
Previous Versions
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9/24/2024 12:31:53 AM
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1
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1
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5.5e
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Coming Soon
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