Special Trait Name. Prophetic shadow
Spellcasting. The corrupted prophecy is a 10-level spellcaster. Its spellcasting ability is wisdom (spell save DC #, +# to hit with spell attacks). The Corrupted Prophecy has following Diviner spells prepared:
Cantrips (at will): block speach, erase thought
1st level 2: Curse of madness, Alter reality
Action Name. Conjure dark prophet
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 99 ft., 13 target. Hit: 13 (5d12 + 4) psychic damage.
Action Ranged Attack. RangedWeapon Attack: +1 to hit, range 90/99 ft., 1 target. Hit: 35 (5d4 + 10) psychic damage.
Cast one spell and replenish all spell slots
Reaction Name. Move next action up by 5
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A mummified figure that lurks in the shadows summoning dark versions of the players to fight in it’s place
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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