Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 +1) piercing damage.
Absolute penance. The cursed spirit shoots up to two of the following magical spells at one or two creatures it can see within 60 feet of it. It can use each spell only once on a turn.
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Fear Penance. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.
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Wounding Penance. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Blood feeding . If a creature dies whitin a 30 feet range the cursed spirit can use its bonus action to feed on such creature, healing 1d4 if the creature is medium, if the creature is small the spirit heals 1d4 -1, if the creature is large is large it heals 1d4+2
Summon Weapon: As a Bonus Action, the creature can conjure a pact weapon in their hand, it can be any weapon of it's preference, Until the bond ends, the creature have proficiency with the weapon and can use it as a Spellcasting Focus.
Spell Absorption. If the cursed spirit makes a successful saving throw against a spell, or a spell attack misses it, the cursed spirit can heal from it 1d4, if the spell is a level 2 it adds +1 1d4 (2d4) and so on.
Description
A cursed spirit is similar to a banshee, except those have a physical form, the cursed spirits are entities reborn from mistakes and misleads in necrotic rituals and necrotic reanimations, those creatures feed from blood and bones to survive
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