Multiattack. The blademaster makes three attacks with blade
Bloody Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. heals 2d4
Flash Step. The shogun is able to move to a different possition in a range of 30ft in just a moment without using any of his normal movement.
Dodge. The shogun can use this to make a DEX saving throw with advantage, if the throw is equal to the attack dice -3 of the creature then it succeds, if not it has disadvantage in his next attack
Parry. The Shogun can deflect an incoming projectile into an opposing creature up to 4 times per battle. The deflected projectile just does half damage
Absorb Blood. TheShogun can absorb the blood of Bleeding creatures within 30ft of him, dealing (1d8) piercing damage to said creatures, and healing the Bloody Shogun by (4d4) hit points.
Description
The shogun is a master of the blade coming from the large hills of the east along their companions and troops, althought their mission on the lands of (place) is yet to be discovered their reasons may not be so mysterious, power, conquest and trades with the locals is what usually the people from the east search for.
The shogun as a master of the blood is a vampire.
A creature of 1.93cm (6'4") dressed with a beautiful armor, principally made of leather covered with a blue paint and a black plate chest, the armor covers every single part of their body to maintain the sun away, just in case
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