Armor Class
15
(natural armor)
Hit Points
21
(3d8)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Vigilant. The defender can’t be surprised.
Actions
- Force-Empowered Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target you can see. Hit: 1d8+2 force damage.
- Repair (3/Day). The magical mechanisms inside the defender restore 2d8+2 hit points to itself or to one construct or object within 5 feet of it.
Reactions
- Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Description
Barak, the steel defender, is a small, makeshift walking furnace. Its rough, patchwork body is forged from worn iron plates, with a glowing fire burning fiercely at its core. The head resembles a heavy, dented anvil. Its four sturdy legs, constructed from mismatched metal and reinforced with leather straps and crude rivets, give it a rugged, cobbled-together appearance. Despite its worn exterior, the defender moves with the steady power of a forge, emanating a heartwarming heat.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/24/2024 3:28:36 PM
|
7
|
3
|
--
|
Coming Soon
|
Comments