Keen Smell. The bagman has advantage on Wisdom (Perception) checks that rely on smell.
Grappler. The bagman has advantage on athletics checks to grapple a creature of medium size or smaller.
Amorphous. The Bagman can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The bagman makes three attacks: one with its bite and two with its claws. It can replace each attack with a grapple attempt.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Enter Bag of Holding. The bagman enters a bag of holding. While inside a bag of holding the bagman has a +5 to athletics checks against any creature already grappled by it.
Bagnap. The bagman drags a creature grappled by it into a bag of holding that the bagman has already entered.
Fast Grasp. If a creature grappled by the bagman succeeds in breaking the grapple, the bagman can make 1 attempt at grappling the creature again if the bagman did not use all of his attacks on his last turn.
Description
The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding inside a bag of holding. The Dark Lords cursed him, and when he tried to leave the bag he instead found himself trapped in the mists surrounding the Domains of Dread. Over time, the strange forces of this magical in-between place transformed the adventurer into a monstrous creature. Now, every night, the Bagman slips out from a random bag of holding. If he doesn’t find his home, he drags someone back into the bag with him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that the inside of his bag is a nexus to every Domain of Dread.
Previous Versions
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9/24/2024 5:42:38 PM
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Coming Soon
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