Super Solider. Captain America regains 1d10 hit points each round until he's at full health,
Commander. Captain America can direct any troops he''s with in complicated battle maneuvers. Use the Battle Masters Maneuvers list.
"AVENGERS ASSEMBLE!" When Captain America is fighting with an Avenger he can boost an ability score of his choice by 2.
Multiattack. Captain America makes two shield or fist attack then a pistol attack or a shield throw. ( He has eight bullets in the pistol, and two spare magazines.)
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10(2d10 + 10) bludgeoning damage.
Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 25 (3d10 + 5) bludgeoning damage.
Colt Pistol. RangedWeapon Attack: +5 to hit, range 50/100 ft., 1 target. Hit: 28 (2d10 + 5) piercing damage. Once he's out of ammo he can use an action to reload the gun.
Shield Throw. RangedWeapon Attack: +5 to hit, range 40/80 ft., 1 target. Hit: 35 (3d10 + 5) bludgeoning damage. Captain America can use an action to recall the shield.
Unarmed Strike. On a missed melee weapon attack, Captain America makes an unarmed strike.
Shield Block. Captain America can add 3 to his AC on an incoming ranged attack to block it. He must have his shield.
Description
Born, a weakling in Brooklyn Steve Rogers became Captain America and fights Nazis.
Comments