Medium Humanoid, Lawful Good
Armor Class 25 (Body Armor (20) Shield (+5)
Hit Points 180 (15d10 + 50)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +7, DEX +6, CON +7
Skills Acrobatics +2, Athletics +3, Stealth +1
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Super Solider. Captain America regains 1d10 hit points each round until he's at full health,

Commander. Captain America can direct any troops he''s with in complicated battle maneuvers. Use the Battle Masters Maneuvers list.

"AVENGERS ASSEMBLE!"  When Captain America is fighting with an Avenger he can boost an ability score of his choice by 2.

 

 

 

Actions

 

Multiattack. Captain America makes two shield or fist attack then a  pistol attack or a shield throw. ( He has eight bullets in the pistol, and two spare magazines.)

 

Unarmed Strike. Melee Weapon Attack: +5  to hit, reach 5 ft., 1 target. Hit: 10(2d10 + 10) bludgeoning damage. 

Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 25 (3d10 + 5) bludgeoning damage. 

 

Colt Pistol. RangedWeapon Attack: +5 to hit, range 50/100 ft., 1 target. Hit: 28 (2d10 + 5) piercing damage.  Once he's out of ammo he can use an action to reload the gun.

Shield Throw. RangedWeapon Attack: +5 to hit, range 40/80 ft., 1 target. Hit: 35 (3d10 + 5) bludgeoning damage. Captain America can use an action to recall the shield.

Bonus Actions


Reactions

Unarmed Strike.   On a missed melee weapon attack, Captain America makes an unarmed strike.

Shield Block.    Captain America can add 3 to his AC on an incoming ranged attack to block it. He must have his shield.

 

 

Legendary Actions


Mythic Actions


Description

Born, a weakling in Brooklyn Steve Rogers became Captain America and fights Nazis.

Lair and Lair Actions


Bombur123

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