Armor Class
13
Natural Armor
Hit Points
100
(5d12)
Speed
45 ft.
STR
20
(+5)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
STR +8, WIS +4
Skills
Intimidation +5
Damage Vulnerabilities
Radiant
Damage Resistances
Cold, Fire, Poison
Condition Immunities
Blinded, Charmed, Incapacitated, Petrified, Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Abyssal Origin - Gains an extra action during the night
Opportunist - Gains Advantage and a +4 to damage against Frightened targets
Actions
Abyssal Chant - Target must take a DC 15 Wisdom Saving Throw, if failed the target is Frightened
Claw Attack - Melee Weapon Attack: +7 to hit, reach 10ft, one target Hit: 16(1d12+4)
Description
A tall black humanoid(7ft'3) without any gums, they wear Japanese styled festival masks to hide the fact they have no face
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