Large Giant, Typically Chaotic Evil
Armor Class 18 (breastplate, shield)
Hit Points 82 (9d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Howdah. The ogre carries a compact fort on its back. Up to six Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.

Multi-Attack. The ogre can do two fist attacks in a turn

Actions

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 6) bludgeoning damage.

Reactions

Defensive Block. Can use its reaction to block an attack from hitting. If its a area spell the ogre only takes half damage. It can't be used if the attack is flanking the ogre. Defensive block can only be used once till his next turn.

Habitat: GrasslandHillMountain

wheideman2006

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