Small Construct, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Condition Immunities Charmed, Frightened
Senses Truesight 30 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Axiomatic Mind. The carnival guard can't be compelled to act in a manor contrary to its nature or its instructions.

Disintegration. If the carnival guard dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Immutable Form. The carnival guard is immune to any spell or effect that would alter its form.

Magic Resistance. The carnival guard has advantage on saving throws against spells and other magical effects.

Magic Weapons. The carnival guard's weapon attacks are magical.

Actions

Multiattack. The carnival guard makes two blackjack attacks.

Blackjack. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 (1d6+3) bludgeoning damage.

Magic Manacles. The carnival guard can make a melee attack with a pair of manacles against a creature within range. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 4 (1+3) bludgeoning damage and the target must succeed on a DC 12 wisdom saving throw or be paralyzed until the start of the carnival guard's next turn.

 

Description

The carnival guard is about the size of a gnome and stands on copper legs. IT wears a jester hat on its head. One metallic hand rests on a hip, the other holds a blackjack or iron in front of it. Its face is lifeless, the eyes flat pans. The body is a metallic quilt of silver, bronze, and copper plates stitched together with a strange fine wire. Every few seconds, a tiny bright blue spark runs down the length of one of the wires and disappears. It seems to speak, but its words are gobbeldygook. 

 

 

Monster Tags: construct

Habitat: Urban

GamerMommyManda64364

Comments

Posts Quoted:
Reply
Clear All Quotes