Medium Humanoid (Druid), Chaotic Neutral
Armor Class 13
Hit Points 80 (8d10)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws INT +6, WIS +5
Skills History +7, Nature +7, Perception +6, Survival +6
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 16
Languages Abyssal, Celestial, Common, Druidic, Elvish, Gnomish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Druidic. You know Druidic, the secret language of the druids.

Wild Shape. As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. You can stay in beast shape for 6 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die). 2/Short Rest.

Druid Circle. Circle of the Blighted.

Defiled Ground. Once per short rest, you can use a bonus action to corrupt a patch of land or an area of water in a 20-ft. radius centered on a point within 60 ft. of you. This corruption lasts for 1 minute. The corrupted area is difficult terrain for creatures that are hostile to you. Additionally, when a creature in the area takes damage from an attack or spell for the first time on a turn, it takes an extra 1d6 necrotic damage. You can move this patch of corruption up to 30 ft. as a bonus action. Flying creatures are unaffected by the corruption. 1/Short Rest.

Blighted Shape. You gain proficiency in the Charisma (Intimidation) skill. While you are transformed by your Wild Shape feature, you gain a +2 bonus to AC. Your beast form also gains darkvision with a radius of 60ft., or an additional 60ft. if it already has that sense.

Wild Shape Improvement. You can transform into beasts of CR 1 or lower.

Call of the Shadowseeds. When a creature that is not undead or a construct takes damage within the area of your Defile Ground feature, you can use your reaction to summon a blighted sapling in an unoccupied space within 5ft. of the creature. You can direct the sapling to make an attack against any creature within 5ft. of it as part of this reaction. The sapling acts on your initiative, obeying your verbal commands. The Blighted sapling reamins in your service until reduced to 0 HP, until the end of your next long rest, or until you summon another sapling, at which point it crumbles into foul-smelling mulch. You can use this feature times per long rest. 4/Long Rest. 24 uses.

FoUL Conjuration. Any beast, fey, or plant (including your blighted sapling) summoned or created by your spells or class features gains the following traits:

Blighted Resilience. The creature has immunity to necrotic and poison damage and to the poisoned condition.

Toxic Demise. When the creature is reduced to 0 HP, it explodes. Each creature within 5 ft. of the exploding creature must succeed on a CON saving throw (DC 14) or take necrotic damage based on the creatures CR (below). As an action, you can also cause a summoned creature to explode, immediately killing it. CR 1/4 OR LOWER: 1D4. CR 1/2 OR LOWER: 1D6. CR 1 OR HIGHER #D8 = TO CR#. NO CR 4D6.

Fey Ancestry. You have advantage on saves against being charmed, and magic can't put you to sleep.

Tavern Brawler. Increase your STR or CON score by 1. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Spellcasting. Andontra Blackwood is a 12-level spellcaster. her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Andontra has following Druid spells prepared:
Cantrips (at will): Toll the Dead, Druidcraft, Infestation, Poison Spray, Shillelagh
1st level (4 slots): Absorb Elements, Entangle

2nd Level (3 slots): Aid, Hold Person, Pass Without Trace

3rd level (3 slots): Bitter Wind, Deep Roots of the Moon, Speak With Plants, Summon Fey

4th level (3 slots): Confusion, [Tooltip Not Found], Polymorph

5th level (2 slots): Insect Plague, [Tooltip Not Found]

6th level (1 slot): Transport via Plants

Actions

Wild Shape. As an action you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1. You can stay in beast shape for 6 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage. 

Crossbow. RangedWeapon Attack: +2 to hit, range 80/320 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.

Nebulous' Volatile Star Nursery. Ranged Spell Attack: +6 to hit, range 120 ft. Hit: 21 (4d8 +2) radiant damage.

Foul Conjuration: Toxic Demise. As an action, you can cause a creature summoned or creature created by your spells or class features to explode, immediately killing it. Each creature within 5 ft. of the exploding creature must succeed on a CON saving throw (DC 14) or take necrotic damage based on the creature's CR: 1/4 or lower: 1d4, CR 1/2: 1d6,  CR 1 or higher: a number of d8s of necrotic damage equal to the creature's CR, no CR: 4d6 necrotic damage

Tavern Brawler Strike. Your unarmed strike uses a d4 for damage.

Bonus Actions

Shillelagh Spell Attack: +6 to hit, range 0 ft. Hit: 6 (1d8 + 2) bludgeoning damage.

Defile Ground. Once per short rest, you can use a bonus action to corrupt a patch of land or an area of water in a 20-ft. radius centered on a point within 60 ft. of you. This corruption lasts for 1 minute. The corrupted area is difficult terrain for creatures that are hostile to you. Additionally, when a creature in the area takes damage from an attack or spell for the first time on a turn, it takes an extra 1d6 necrotic damage. Flying creatures are unaffected by the corruption.

Defile Ground: Move Corruption You can move the patch of corruption from your Defile Ground feature up to 30 ft.

Tavern Brawler Grapple When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Reactions

Call of the Shadowseeds: Summon Blighted Sapling. When a creature that is not undead or a construct takes damage within the area of your Defile Ground feature, you can use your reaction to summon a blighted sapling in an unoccupied space within 5 ft. of the creature. You can direct the sapling to make an attack against any creature within 5 ft. of it as a part of this reaction. The sapling acts on your initiative, obeying your verbal commands. The blighted sapling remains in your service until reduced to 0 HP, until the end of your next long rest, or until you summon another sapling, at which point it crumbles into foul-smelling mulch. You can use this feature 4 times per long rest.

Spell. Absorb Elements

Description

Andontra Blackwood was born into a noble family of Oasis Kingdom. Her father Tronton Blackwood works in International Relations in Unity Plaza. Like most of the people in high ranking positions, her father became corrupt and gave in to money and greed. He and his wife took into their care, their service, a young woman who possessed great magical talent, Bento Bayou. Andontra met Bento while roaming the gardens, caring for the plants and animals. She never shied away from the more dangerous creatures in the lands, that led her to meeting the young hag Bento. Together they formed a strong friendship, that eventually became a loving relationship. When she brought her home to meet her family, they were appalled at the implications, and had to rewrite the story to better look upon their family. In her family's service, she was used to cast evil and dark magic on anyone that the parents saw fit. When they grew strong enough, Andontra and Bento planned an escape. Unleashing an epic and devastating amount of necrotic magic upon Unity Plaza, causing years of rebuilding, and sending them on the run. Eventually they were captured in Fair Isle Port and taken to Fugitive Reach.

Habitat: Swamp

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