Medium Undead (Vampire), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +5, WIS +2
Skills Perception +3, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Aarakocra, Common, Dwarvish, Elvish, Infernal the languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Maestro's Assassin Proficiency.  as long as its wielding Maestro Knife the Vampire Assassin gains an additional 2d4 necrotic damage to its attack

Vampire Weaknesses. The vampire has the following flaws:

Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The Vampire Assassin makes two attacks

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).

Maestro Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage and 6 (2d4) necrotic damage. On a successful attack the creature must make a DEX DC12 check or be covered in a thick oily paint-like substance that halves their movement and prevents them from performing any bonus actions until the end of their next turn.

Reactions

Quickdraw. The Vampire Assassin may draw or stow its weapon as a reaction

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2024 4:28:07 AM
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Coming Soon

Monster Tags: undeadhumanoid

Habitat: UnderdarkUrban

LordKyle

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