Special Trait Name. Natural traits. Can breath both air and water. Has natural spells below. Move and swim speed are the same
Spellcasting. The pirate has a few natural spells through racial traits
Cantrip: acid splash
Spells : create/destroy water
Water walk
Action Name. Raiding!
Action Melee Attack. Melee Weapon Attack: sword +8 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [slashing] damage.
Action Ranged Attack. Range crossbow Attack: +8 to hit, range 30/90 ft., 1 target. Hit: 6 (1d6 +3) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This is a male water Genesis pirate captain
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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