Medium Humanoid, Lawful Neutral
Armor Class 13 Hide
Hit Points 50 (4d12 + 3)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Acrobatics +4, Athletics +4, Nature +4, Perception +4, Survival +4
Senses Passive Perception 11
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. These fighters all have advantage at attacks and grant advantage against them due to reckless attacks in battle. They are full on ragers in battle. 

These tribes of warriors are mix of men and woman all humanoid. With majority being human and a few Goliath mixed in. All follow their tribal leaders and mighty hunters. 

rage:  These warriors can rage in battle. When raging they have advantage to all strength checks. And deal an extra +2 in damage not reflected in combat stats.

Actions

Action Name. Great hunt is a two strike hit in battle.

Battle rage!! After rage gain point of exhaustion.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6+3) [slashing] damage. 

Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.

Typical hand axes and bows for hunting. Nothing of magic nature.

Reactions

Reaction Name. All warriors have berserker rages and danger sense. Total rages per day is 3.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Group of hunters mainly human but a few Goliaths also. All wearing hide armour from kills they did. Several tattoos and scars on their bodies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2024 6:49:20 AM
1
0
1.2
Coming Soon
archie52565

Comments

Posts Quoted:
Reply
Clear All Quotes