Keen Hearing and Smell. The Tatzelwurm has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Tatzelwurm has advantage on an attack roll against a creature if at least one of the Tatzelwurm's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Tatzelwurm makes two attacks, one with its bite and one with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.
Frost Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 3 (1d6) cold damage and has disadvantage on the next attack roll it makes before the end of its next turn.
Breath Weapon (Recharge 5–6). The Tatzelwurm uses the following breath weapon.
Paralyzing Breath. The Tatzelwurm exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Herein is the unfortunate circumstance of the Tatzelwurm, a creature with gleaming dark scales, deep sanguine-red eyes, hooked talons, and a tender heart. These draconic shadowcats reside in frigid tundras close to human settlements, and often form a mutual bond with its inhabitants. The Tatzelwurm, acting like an oversized St. Bernard, protects travelers from the dangers of the frozen wastes, while the town, in turn, provides food offerings and small shelters for the guardian beast.
Adventurers may find on their path toward a Tatzel-warded town, rudimentary shrines that are mildly indicative of enlarged dog-houses and flayed game dangling from hooks hung on trees. Should a party find itself overwhelmed deep in the coldlands, a Tatzelwurm might carry them to the warmth of its den, but let’s hold out hope that the group does not judge a beast by its dark scales.
This is awesome! I feel like its challenge rating would be lower though because of its stats, but I can easly see this joining my players on their journey to warn them if danger.
Its a baby!!!
Awsome
This is cool. I do think it should WAY more powerful. I might try to homebrew it.
Is there any way you can post the picture? with it?
It's stronger than most weak monsters, so although it isn't very powerful, it can still fight off a pack of wolves.
Is this from 'The Wizard of Once - Knock three times' or is that just my imagination?
The writing style is <3 BEAUTIFUL.
I am Adding this to my homebrew world and you cant stop me 😉😋