Large Plant (Fungus)
Armor Class 15 Natural armor
Hit Points 65 (10d12)
Speed 10 ft.
STR
16 (+3)
DEX
5 (-3)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5
Condition Immunities Frightened, Prone
Senses Tremorsense 60 feet, blind outside of this sense., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

corolla strike. Melee Weapon Attack: reach 10 ft., 1 target. Hit:  2d6 + 3 [slashing] damage. 

Root bind. Ranged Weapon Attack: -2 to hit, range 30/50 ft., 3 targets. Hit: (1d6 + 3) [bludgeoning] damage. On a failed DC 12 dex. or str. save, target is immobilized until they pass a save.

Description

large, practically immobile blighted flower that uses fast burrowing roots to capture prey. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Fungusplant

Habitat: Forest

CowsonTheMeinger

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