Medium Humanoid (High-Elf), Neutral Evil
Armor Class 20 (Halfplate +1, Shield of the Uven Rune)
Hit Points 108 (12d10 + 48)
Speed 30 ft., 40 ft. with longstrider
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +7
Skills Arcana +10, Athletics +12, Deception +7, Insight +8, Intimidation +7, Perception +8, Religion +10
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 18
Languages Bullywug, Common, Draconic, Elvish, Goblin, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Action Surge (1/Rest). Dralmorrer can take an extra action on his turn.

Dueling Fighting Style. While Dralmorrer is only wielding one melee weapon with one hand, he gets +2 to damage with that weapon

Second Wind. Dralmorrer can use a bonus action to heal 1d10+12

Spellcasting. Dralmorrer is an 8th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

Cantrips (at will): fire bolt, green-flame blade, prestidigitation

1st level (4 slots): longstrider, magic missile, shield, thunderwave

2nd level (2 slots): misty step

War Caster. Dralmorrer has advantage to maintain concentration on spells. Dralmorrer can perform the somatic components of spells with his hands full. Dralmorrer can cast a spell in place of a melee attack for an attack of opportunity.

War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.

Shield of the Uven Rune. Dralmorrer is immune to cold damage. When hit with a melee attack, can use reaction to deal 3d6 necrotic damage. Can cast Bane once per short or long rest, DC 17 without requiring concentration.

Actions

Multiattack. Dralmorrer makes two melee attacks.

Green-Flame Blade. Dralmorrer makes an attack with his Longsword of Life Stealing. On a hit, the target takes an extra 8 (2d8) fire damage, and another creature within 5 feet of the target takes 12 (2d8+4) fire damage.

Longsword of Life Stealing. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing damage, plus 12 necrotic damage. If Dralmorrer rolls a 20 & the target is a living creature, he regains 12 it points.

Reactions

Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.

Monster Tags: NPCCult of the Dragon

jtmckinney96

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