Gargantuan Beast, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 420 (40d20)
Speed 60 ft., Burrow 10 ft., Climb 10 ft., Swim 40 ft., Fly 5 ft.
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +10, CHA +10
Damage Vulnerabilities Lightning, Thunder
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Exhaustion, Grappled
Senses Blindsight this is his instincts showing, Darkvision, Tremorsense, Passive Perception 13
Languages Abyssal, Blink Dog, Common Can understand, but cannot speak or write, Telepathy He barks between words and sometimes goes off track, but otherwise is good at this, Winter Wolf --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 21 (2d20 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Paw Smack. Melee Weapon Attack:  If it hits you take 1d10+1d6 bludgeoning damage. 

Tail Whip. Melee Weapon Attack: He swings his tail back and forth toward you making 4 attacks. If hit by his tail whip take 1d8 bludgeoning and your at disadvantage for being hit by the next smack (does not apply if it is his 4th smack). 

Reactions

Leg Stomp. tremor attack: if you scratch just the right spot his leg starts to stomp and he makes very small tremors making any creature on the ground fall over.

Fetch. If something large enough is thrown he will run after it and attempt to grab it in his mouth. Once he has it he will then bring it back and drop it for it to be thrown again. 

Good word Reaction. if someone nearby says a good word, "Walk", "Run", "Ride", "Carriage", "Car", etc. then he will become very excited bouncing around and trying to come with. 

Bad Word Reaction. If someone nearby says a bad word, "Bath", "Vet", "Dogtor", "Crate" he will move away and start to whimper. slapping the person who said it away with his "paw smack".

Praise Word Reaction. If someone give Clifford praise such as a treat or being called, "Good Boy" then he gets excited and will lick them. 

Description

Clifford is as it sounds, he is a gargantuan red dog. He however does not always understand his size and crushes many new "friends" without realizing it. 

Lair and Lair Actions

His lair is a giant brick house, maybe even a doghouse. It has a bone, a place to sleep, a food bowl, and a water bowl. All big enough for him. 

When in his lair he gains the "A PURE BRED GOOD BOY" status effect, increasing all movement speeds by 10ft. , all attack have advantage, and he is more loveable.

 

When in lair he can grab his bone if attacking he can use this as a weapon swinging it in his mouth like a giant club. This does 3d10 if it hits and knocks enemy prone.

When in lair he can attempt to reach forward and grab you using his teeth and swing you into his water bowl, you must swim at least 35ft to escape. Cause he's a big boy.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

KatTheCultivator

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