Medium Or Small Humanoid (Druid), Typically Lawful Neutral
Armor Class 11 Natural armour
Hit Points 15 (3d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws CON +4, WIS +4
Skills Arcana +3, Nature +7, Stealth +2, Survival +6
Damage Vulnerabilities Fire
Condition Immunities Petrified
Senses Tremorsense 10ft., must be standing still for 6 sconds, Passive Perception 11
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Body Spines. Any creature that makes an unarmed attack, grapple or touches the Nymph without protection, takes 1d4 Piercing damage.

Temperature Resistance. The Nymph is unaffected by high temperature, such as those in a desert.

Innate Spellcasting. The Nymph's spellcasting ability is Wisdom (spell save DC 14, +2 to hit with spell attacks). The Nymph can innately cast the following spells:

At will: Druidcraft, Guidance

3/day: Thorn Whip, Shillelagh

1/day: Hail of Thorns, Goodberry

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) Bludgeoning damage. 

Reactions

Spines. The Nymph my make an attack against a creature that has come within 5ft of it and it is aware of. The target must succeed a DC12 Dexterity saving throw or take
1d4  - 1 Piercing damage (minimum 1).
*Taken in reaction to a creature coming within 5ft of the Nymph

Description

Creatures Similar to Dryad's, Nymph's are sprit forms of natural and living material or similar, such as plants and water. They are one of the 3 main types of physical spirit forms, the other 2 being golems and sprites.

A Cactus Nymph, as its name suggests, is a Nymph similar to a cactus. They mostly resemble humans but are primarily green, covered in spines and likely have multiple runes/crests inscribed across their body. Their legs may have visible roots.

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2024 4:31:33 PM
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Coming Soon

Monster Tags: humanoid

Habitat: Desert

MeloditeCat

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