Polar Inclination. Each creature with stacks of North emits an aura of North Pole for 10 feet times its number of stacks. Similarly, each creature with stacks of South emits an aura of South Pole for 10 feet times its number of stacks. At the start of its turn, a creature with a polar stack that starts its turn in an opposite Pole aura moves 10 feet toward the source of that aura, and starts its turn in the same Pole aura moves 10 feet away from the source of that aura. Polarize Object auras count as Pole auras.
Starborn. While in space, spaceships, and creatures that are not within 250 feet of him treat Augustus as a spaceship for the purposes of dealing and taking damage. Additionally, he can use Polarize Object on spaceships within 600 feet.
Defiant (4/day). Augustus can add a d6 to a failed skill check or saving throw.
Magnetic Field. Augustus’ armor class is equal to 10 + his Intelligence modifier + his Constitution modifier.
Magnetic Personality. Augustus has advantage on Charisma ability checks and saving throws.
Magnetism Manifest. Certain actions and features of Augustus apply North or South stacks on creatures. Features that have South or Polar in the name have advantage on attacks and impose disadvantage on saving throws on creatures with North stacks. Features that have North or Polar in the name have the same effect on creatures with South stacks. A creature loses South and North stacks on a long rest. A creature with a North stack that would gain a South stack loses its North stack instead. By the same logic, a creature would lose South stacks if it would gain North stacks. These stacks are also called polar stacks.
Powerful Build. Augustus counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
Celestial Awakening: Heavenly Compass. When Augustus reaches 0 hit points and doesn’t die outright, he immediately regains 300 hit points. Additionally, he can use Celestial Actions as Epic Actions, and can use Celestial Revelation features, for 1 hour. Defeating him in this form provides an additional 90,000 XP.
Master of Repulsion. Augustus is immune to falling damage.
Multiattack. Augustus makes two attacks, then can use a Magnetic Burst.
Southpaw Strike. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 42 (10d6+7) magical bludgeoning damage, and the creature makes a DC 23 Charisma saving throw or gains a stack of North.
Northern Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 43 (8d8+7) force damage, and the creature makes a DC 23 Wisdom saving throw or gains a stack of South.
Multipolar Vortex. Ranged Weapon Attack: +15 to hit, range 60 ft., one target. Hit: 33 (4d12+7) force damage, and the creature's North and South stacks are doubled.
Magnetic Burst: Northern Field. Each creature of Augustus’ choice within 30 feet with a South or North stack must make a DC 23 Strength saving throw, or take 21 (6d6) force damage. Additionally, if the creature has North stacks, it is pushed back 30 feet, and is pulled 30 feet toward Augustus if it has South stacks. If a creature collides with a surface before moving 15 feet, it takes an additional amount of (d6) worth of force damage equal to its North or South stacks.
Magnetic Burst: Southern Field. Each creature of Augustus’ choice within 30 feet with a South or North stack must make a DC 23 Strength saving throw, or take 35 (10d6) force damage. Additionally, if the creature has South stacks, it is pushed back 30 feet, and is pulled 30 feet toward Augustus if it has North stacks. If a creature collides with a surface before moving 15 feet, it takes an additional amount (d6) worth of kinetic damage equal to its North or South stacks.
Magnetic Burst: Reverse Polarity. Each creature within 120 feet of Augustus with North or South stacks loses all stacks of each kind and gains an equal number of stacks of the other kind. Each affected creature makes a DC 23 Constitution saving throw, or has its speed reduced to 0 until the end of its next turn and takes 45 (10d8) force damage.
Magnetic Burst: Polarize Object. Augustus chooses 5 objects that aren’t worn or carried and are entirely within 120 feet. Each of these objects gains 5 stacks of North or South. Each object has an aura of 10 feet times its stacks of North or South. A creature with the opposing polarity can walk along the surface of the object as if upright, and has to spend twice the movement to move away from the object, or half as much to move towards it, and a creature within 5 feet of the object cannot move further away. A creature with the same polarity has to spend twice the movement to move toward the object and can never get within 5 feet, or half as much to move away from it.
Magnetic Burst: Polariat. A creature of Augustus’ choice with a North or South stack within 30 feet must make a DC 23 Charisma saving throw, or immediately be moved toward him to an adjacent space and take 85 (12d12+7) magical bludgeoning damage, falling prone.
Magnetic Burst: Ignite Polarity. Each creature of Augusts’ choice within 30 feet takes 18 (4d8) lightning damage for each of its North or South stacks. It loses all stacks of North or South.
At the end of each hostile creature’s turn, as well as his own turn, Augustus can use an Epic Action. This counts as taking an action. He can’t use the same Epic Action consecutively.
Epic Resistance (3/day). If Augustus is under an effect caused by his failed saving throw, he can forgo his Epic Actions until the start of his next turn to remove the effect.
Punishing Strike. Augustus makes a Southpaw Strike or a Northern Slam.
Rapid Charge. Augustus can move up to half his speed and use a Magnetic Burst.
Celestial Revelations are features that become active for an hour after a Celestial Awakening feature is used.
Magnetic Slam. Augustus targets two creatures or objects within 60 feet of each other with opposing poles, and moves them to the midpoint between them, breaking through any surfaces and objects between them and taking 33 (6d10) force damage. While they have opposing poles, the creatures move at half speed, and move the other with them.
Repelling Waves (1/day). Each creature with a polar stack within 60 feet of Augustus makes a DC 23 Charisma saving throw or is flung 120 feet away from Augustus, taking 65 (10d12) force damage. On a successful save, the creature takes half as much damage and is pushed back 30 feet.
Description
Augustus Cosma, Envoy of the Stars
Augustus Cosma is the admiral of the Mistral Gust Fleet. As the Celestial King of Ophiuchus, she has a unique position even among the Kings: He has the memories of all of his predecessors, reaching back thousands of years. He became the Celestial King very young, and has spent his years building the Mistral Gust Fleet, which is built from the remnants of organizations built by his predecessors. His efforts have been focused mostly on attacking imperial forces.
Much remains mysterious about his motivations for his militia activity.
Comments