Special Trait Name. Dark Vision, Cant hear,
Level Progression with caster
Health increased 3 every level up and
Blood slash every two levels get a 1d4 added to it as well as Blood Pierce
Action Name. Blood Slash
Action Melee Attack. Blood Slash, +5 to hit, Reach 5ft, 1 target , Hit dmg (1d6+2)
Action Ranged Attack. Blood Pierce +2 to hit, Reach 30ft, 1 target, Hit dmg (1d4+1)
Enter the description for how bonus actions work for your monster here.
Reaction Name. Encase, If a monster tries to pierce the blood elemental they have to make a strength saving throw otherwise they lose their weapon. Saving throw is a 11.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A humanoid shape made purely of blood that can slash and hack. Can only listen to commands from the summoner.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments