Armor Class 12
Hit Points 57 (6d8 + 30)
Speed 40 ft.
STR
20 (+5)
DEX
2 (-4)
CON
20 (+5)
INT
4 (-3)
WIS
13 (+1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The warden has advantage on an attack roll against a creature if at least one of the warden's allies is within 5 feet of the creature and the ally isn't incapacitated.

Charge. If the warden moves at least 20 ft. straight toward a target and then hits it with an antler attack on the same turn, if the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Actions

Multiattack. The warden makes two attacks. One with its bite and one with its antlers.

Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 5) magical piercing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) magical piercing damage plus 9 (1d6+5) poison damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2024 10:28:38 PM
1
1
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Coming Soon
9/25/2024 10:30:33 PM
2
1
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Coming Soon
DoorToDoor

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