Medium Humanoid, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Bunyip
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bunyip can breathe air and water.

Speak with Fish.  The bunyip can communicate freely with any Medium or smaller beast that has an innate swimming speed.  This communication may be limited by the beast's Intelligence score, but the bunyip can at least interpret simple ideas and concepts with success.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Description

Often referred to as lake devils or swamp men, Bunyips are squat humanoid creatures with thick fur, webbed limbs, a long, horse-like tail, and sharp tusks.  Their warriors patrol the streams and bogs of their wetland homes, protecting the village residing in deeper waters.  Bunyips speak their own language, follow their own strange gods, and treat outsiders with hostility, even going so far as to prey upon them for food.

Monster Tags: humanoid

Habitat: SwampUnderwater

jst98438

Comments

Posts Quoted:
Reply
Clear All Quotes