Large Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 85 (9d10 + 36)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, DEX +3, CON +7, WIS +4
Skills Perception +5, Stealth +2
Damage Resistances Cold
Senses Darkvision 60, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell: The Frost Bear has advantage on Wisdom (Perception) checks that rely on smell.

Ice Walk: The Frost Bear can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack: The Frost Bear makes two attacks: one with its bite and one with its claws. 

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft. One target. Hit 15 (2d8 +6) piercing damage plus 7 (2d6) cold damage.

Claws: Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 18 (3d6 + 6) slashing damage plus 7 (2d6) cold damage.

Frost Breath (Recharge 5-6): The Frost Bear exhales a chilling blast of icy wind in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Appearance: The Frost Bear is a majestic and formidable creature, perfectly adapted to its icy environment. Its immense body is covered in thick, white fur that glistens with an icy sheen, providing excellent camouflage in snowy landscapes. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticForest

Khaos87NC63923

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