Gargantuan Undead (Chromatic), Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 965 (40d20 + 320)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
27 (+8)
INT
18 (+4)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws DEX +11, CON +17, WIS +13, CHA +13
Skills Perception +22, Stealth +11
Damage Resistances Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 32
Languages Common, Draconic Common, Draconic, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If the Ebondeath fails a saving throw, he can choose to succeed instead.

Magic Resistance. Ebondeath has advantage on saving throws against spells and other magical effects.

Turn Immunity. Ebondeath is immune to effects that turn undead.

Ethereal Sight. Ebondeath can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. Ebondeath can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Enduring Existence. As long as its phylactery is intact, Ebondeath can't be permanently destroyed. When he is killed, his soul rises from his body as a ghost. If Ebondeath dies as a ghost, his body reforms at his phylactery 1d10 days later. He can also dissipate and return to his phylactery 1d10 days later as an action while as a ghost.

Spellcasting. Ebondeath casts one of the following spells, using Charisma as his spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At will: dancing lights, mage hand, prestidigitation, chill touch (4d8) 

2/day each: bestow curse, dimension door, shield, web, summon undead, create undead

1/day: negative energy flood, , danse macabre, dominate person, finger of death, harm, circle of death 

Actions

Multiattack. Ebondeath can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) magical piercing damage plus 13 (2d8 + 4) necrotic damage and 22 (4d10) force damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Shadow Breath (Recharge 5-6). Ebondeath exhales a stream of caustic shadow in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 135 (27d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage dies.The vapor makes the area of the line heavily obscured and remains until the end of Ebondeath's next turn, creatures other than Ebondeath in the area can not regain hit points.

Bonus Actions

Raise Undead Horde (1/Day). The Ebondeath magically summons five skeletons or zombies and one wight or three wraiths. The summoned creatures appear in unoccupied spaces within 60 feet of Ebondeath, whom they obey. They take their turns immediately after the Ebondeath. Each one lasts for 1 hour, until it or Ebondeath dies, or until Ebondeath dismisses it as a bonus action.

Reactions

Shadow of Moil. When reduced to half his hit points, Ebondeath becomes wreathed in flame-like shadows, causing him to become heavily obscured to others. The shadows turn dim light within 10 feet into darkness, and bright light in the same area to dim light. While wreathed in these shadows, Ebondeath is resistant to radiant damage. In addition, whenever a creature within 10 feet hits with an attack, the shadows lash out at that creature, dealing 18 (4d8) necrotic damage. This effect lasts for one minute. If Ebondeath is damaged with radiant damage, this effect is suppressed until the end of its next turn.

Arcane Mastery. Ebondeath can cast a spell at initiative count 0 as a reaction.

Legendary Actions

Ebondeath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ebondeath regains spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.

Devour Soul (Costs 2 Actions). Ebondeath devours the soul of a creature that has died within the last minute within 60 feet of the dragon. Ebondeath regains hit point equal to half the maximum hit points of the creature whose soul is devoured. Souls devoured in this way are not available for resurrection, and only a wish spell can be used to restore the soul to existence so that it might be available for resurrection.

Absorb Life Essence (Costs 3 Actions). Each creature with 15ft of Ebondeath must succeed on a DC 21 Constitution saving through or take 60 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. Ebondeath regains hit points  equal to half the damage dealt this way. 

Description

Ebondeath also known as Chardansearavitriol was a power black dragon who became a dracolich. He has mastered powerful necromancy and is far stronger than most dracoliches. Ebondeath resides in the Mere of Dead Men and while he is rarely seen, he is nonetheless extremely dangerous. 

In combat, Ebondeath uses his spellcasting and breath weapon to attack from a distance while staying out of reach of melee combatants. He uses his legendary actions to deal massive damage and forces his enemies to spread out where he can pick them off one at a time.

Lair and Lair Actions

Ebondeath resides deep in the vaults of the Uthtower, a ruined keep sunk into the mud in the Mere of Dead Men. He still has a massive horde though in his new spirit state it means far less to him than it did when he was alive. Having lived in this underground vault for centuries, Ebondeath's power is tied directly to the place, allowing him to create magical effects like those he once wielded as a dracolich.

  • Ebondeath targets up to three piles of bones within 120 ft. of him, raising them as skeletons under his command. The skeletons act on Ebondeath's initiative. He can use a bonus action on his turn to command them to follow specific orders. Otherwise, they defend themselves and him to the best of their ability. The skeletons persist until destroyed or until Ebondeath dismisses them (no action required).
  • Magical darkness spreads from a point Ebondeath chooses within 60 feet of it, filling a 15-foot-radius sphere until Ebondeath dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
  • Ebondeath teleports to an unoccupied within 60 ft. of him that he can see. If he is possessing a body, the body is also teleported, and Ebondeath retains control of it.

Monster Tags: TitanCult of the Dragonundeadleadersolo

Habitat: SwampUnderdark

KardurDoomscourge

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