Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Force Strike. Ranged Weapon Attack: +6 (your spell attack modifier) to hit, range 30 ft., one target you can see. Hit: 1d4 + 3 force damage.
Crushing Strike. Melee Weapon Attack: +6 (your spell attack modifier) to hit, reach 5 ft., one target. Hit: 1d8 + 2 bludgeoning damage.
If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be pushed 10 feet away from the homunculus.
Automatic Repair. The homunculus targets itself or a construct ally within 5 feet, restoring 2d8 + 3 hit points. This ability can be used once per short or long rest.
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
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