Tiny Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 20 (5d4 + 3)
Speed 20 ft., Fly 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +3, Stealth +2
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common Understands the languages of its creator but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Actions

Force Strike. Ranged Weapon Attack: +6 (your spell attack modifier) to hit, range 30 ft., one target you can see. Hit: 1d4 + 3 force damage.

Crushing Strike. Melee Weapon Attack: +6 (your spell attack modifier) to hit, reach 5 ft., one target. Hit: 1d8 + 2 bludgeoning damage.
If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be pushed 10 feet away from the homunculus.

Automatic Repair. The homunculus targets itself or a construct ally within 5 feet, restoring 2d8 + 3 hit points. This ability can be used once per short or long rest.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

MagoNero

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