Medium Humanoid, Lawful Good
Armor Class 18 Plate
Hit Points 20 (3d8)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +4, DEX +4, CON +4, INT +4, WIS +4, CHA +4
Senses Blindsight, Passive Perception 14
Languages Common, Draconic, Dwarvish, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Guards sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (d8 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

 Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

When attacked room a d20 if 15 or above the town guard blocks the attack sending the damage it would have taken back at the attacker.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The city guard in the capital. Each one is a veteran soldier with years of combat experience. They travel in teams of 6 when on patrol around the city.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Sparkle_fart

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